![]() While working on this project, I was comparing the tracks to a longplay video, and they never played in the sequences where they should appear. There are also a couple of tracks (marked "Unused") which are never called on in game. ![]() On the other hand, it is really crisp sounding! ![]() This rip only contains the source midis with all instruments active, so it is noticeably shorter and less accurate to the flow of the game than the RayTunes rip, and is not intended to replace it. Some things worth noting - The game uses clever tricks (namely adding and subtracting instruments in game) to add more tracks and arguably make the soundtrack more dynamic and varied that it's CD soundtrack counterpart. It's probably not as interesting as some of the other finds on this thread, but using the source midis and soundfont provided with the source code, I've made a new, high quality rip of the N64 Rayman 2 soundtrack! I don't think I can share the files here but it was uploaded to as "Rayman 2 DS and Rayman Raving Rabids Source Code" (yeah, "Rabids" ).ĭownload of modified community version for modern systems: RRR DS Prototype Gamedata - (115.23 MB)Īn early development environment for Rayman Raving Rabbids on the Nintendo DS was leaked, and it contains the entire Rayman 2 engine.Since then, the Rayman modding community has been working on patching and improving the CPA editor. In February 2022, a version of the CPA engine and editor used during the development of Rayman DS (port of Rayman 2) and Rayman Raving Rabbids DS (internally known as Rayman 4 DS) was released to the Internet. It was used in games such as Tonic Trouble, Rayman 2, Rayman 3 and many more. The CPA engine is a 3D game engine originally developed by UbiSoft in the 90s. CPA Editor Community Version is an updated version of the original CPA editor that includes many patches, bugfixes, quality-of-life improvements, and content ported from the PC version of Rayman 2.
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